Before I dive into the game, I recently came upon a great resource for Black Powder. In my efforts to see what others have done with Black Powder for ACW specific rules, I stumbled upon the "Contemptible Little Wargames Club" Black Powder resources: https://sites.google.com/site/contemptables/Home/files
They published extensive modifications to the basic Black Powder rules that add a bunch of "period" flavour into both the ACW and Napoleonic conflicts. Our plan is to use these moving forward and see how we like them ... I think we'll adopt 95% of the changes they've made as I think the play-ability of the game and clarifications around some of the foggier parts of the rules will be a welcome change. They also have some excellent QRS (Quick Reference Sheet for the unassimilated) sheets for both periods. I'd also mention that they are for the most part sticking to the basic Black Powder rules ... although at first glance you'll notice some very big changes ... but give it a chance.
Ok, onto the game. For the most part we played the scenario as it is detailed here. The only change I made was that both main French infantry brigades used 3 x line infantry and 1 x light infantry units (instead of the one brigade that called for 2 x line and 2 x light).
The Prussians started with a solid advance, until my dice completely failed me. I started failing critical order tests and rolled and 4+ occasions, 2-4 on break tests (meaning the units broke - destroyed). The Prussians lost as two of the three brigades broke (within a turn of each other). The British brigade came onto the board but it was too little too late. The first modification to the scenario is to start the British brigade on the board between the Prussian cavalry brigade and central Prussian infantry brigade.
Roy and I will be using our normal Wednesday board game night to now play miniature games ... and if a game takes longer than we have on a Wednesday evening then we'll play it over the course of two Wednesdays if necessary. We really want to play more games --- one of our summer objectives ... and this is the first step to getting several Bolt Action and Black Powder games played out.
Apologies for the pictures --- I took the ones below on my phone, my camera has pictures ... but my transfer cable broke (new one ordered along with a card reader). When I get those transferred I'll post them up as well as there is some nice pictures on the Nikon D3200 I have.
I need to work on the terrain for my Napoleonic games ... several improvements are planned ... but I used what I had for this game ... nothing too fancy.
|Prussian starting positions. The British brigade entered on|
turn two on the central road.
|The French await the Prussian advance.|
|Central and left flank Prussian brigades deployed.|
|From the other end.|
|French brigade - this one would advance and cause|
the most trouble, breaking the left flank Prussian
brigade (again, some horrible rolls on my part didn't help).
|Overall picture of the table.|
|The British brigade has entered the table while|
the central Prussian brigade is well stuck in - however
failed command rolls have left most of the left Prussian
brigade behind the lines.
|The cavalry play cat and mouse ... in and out of melee with|
little progress being made on either side.
|Yay - the British arrive! Just in time to fail tons of|
command tests for orders ... failing to move very
far at all before the Prussians decided to fold
and call it a day.
|Firing line good ... Cuirassiers and Carbiniers|
loose on the flank ... beyond the point of
being able to form square in response to a charge > bad.
|The Prussian cavalry that allowed the French heavy|
cavalry free reign on the Prussian left flank.
|Flanks, flanks, and more flanks ... ugh!|
|The rest of the left Prussian brigade decide to try and|
help out ... but not in time ...
|Broken brigades for the Prussians end the game|
with a French Victory.
Ending victory points for the French = 14, for the Prussians = 4.5.
More fun to come!