Showing posts with label Liberty or Death. Show all posts
Showing posts with label Liberty or Death. Show all posts

Tuesday, December 22, 2020

Liberty or Death! - Wargame Rules for the American Revolution (AWI)

I've called the rules I use for AWI "Liberty or Death!" and these rules have worked out really great so far in my AWI games. I'm calling this the final version.  This ruleset also allowed me to really polish off the core "horse and musket" types rules (AWI, Napoleonic's and ACW).  I have some updates/alignment to do on my other rule sets (Empires at War and This Hallowed Ground) as a result.  All great things that have really brought this system into the place I've always wanted it to be. 

I'm really at the point I want to do some "how to play" videos - which I may start/finish over the Christmas break (might take me a little longer, but some people have asked me for some videos). 

Screenshots of the pages below.  You can download the rules here.






Friday, March 6, 2020

AWI Scenario: Guilford Courthouse, 1781

I've always found the battle of Guilford Courthouse to be very interesting.  This is a battle that could have gone either way, and I have to hand it to Greene, he cost the British dearly and lived to fight another day.  Lots of key and pivotal moments throughout this battle.  If you have not read the Osprey Campaign series book on the battle, I highly recommend it.


I believe AWI isn't all the popular right now - wargaming history shows that periods come and go in popularity.  While this period isn't getting any love right now (it seems to me) - I'm really excited to get both Breed's Hill and Guilford Courthouse on the table.  The great thing about this period, is that once you have the core of the forces built up, you will be able to run a lot of different scenarios.

Well, enough of my ramblings, on to the scenario details.

Rules & Scenario Map

This scenario is specifically written for my rules called Liberty or Death.  These are available for download from here.  These rules follow in the same base/core as my Napoleonic rules (Empires At War) and ACW rules (This Hallowed Ground).


Scenario map is below.  The area was very forested outside of the cleared fields.  Trees should be distributed in such a way as to provide difficulty to units wishing to use Run orders.


The fencing around the fields provides cover to units on foot.

British Order of Battle


Lieutenant-General Charles, Earl Cornwallis

1 x C-in-C

Webster

(1 x Commander)
23rd Foot
33rd Foot


O'Hara

(1 x Commander)
1st Battalion, Foot Guards
2nd Battalion, Foot Guards
Grenadiers


Leslie

(1 x Commander)
71st Highlanders
Von Bose Regiment


Reserves

(Commanded directly by Cornwallis)
Tarleton's British Legion
Hessian Jagers
Light Infantry
Artillery Battery - 3 x 3 pounders


American Order of Battle


Major-General Nathaniel Greene 

1 x C-in-C

1st Line 

(1 x Commander)
Butler's NC Militia
Eaton's NC Militia
Campbell's VA Rifles
Lynch's VA Rifles
Lee's Legion Infantry
Lee's Legion Dragoons
Washington's 1st/3rd Continental Dragoons
Artillery Battery - 2 x 6 pounders

2nd Line

(1 x Commander)
Lawson's VA Militia
Steven's VA Militia

3rd Line

(1 x Commander)
4th VA Regiment
5th VA Regiment
1st MD Regiment
2nd MD Regiment
Artillery Battery - 2 x 6 pounders

Thursday, February 27, 2020

AWI Scenario: Breed's Hill, 1775


There is a back story here.  I had pre-ordered 12 boxes of Perry Miniatures new French Napoleonic infantry, but much like a Community Chest card in Monopoly, "shipping error in your favor" - I was mistakenly sent 12 boxes of American AWI infantry.  I decided this was some sort of act of fate and kept a hold of the boxes (paying Perry for them).

As a result I arrive here at this.  Two scenarios that have always stuck out in my head for AWI are Breed's Hill (commonly called Bunker Hill) and Guilford Courthouse.  The plunge has been taken - I guess this is just going to happen now.

Fortunately, for the short term while I get my forces completed, Matt Hilzendrager has a decent AWI collection.  Although it is based for skirmish wargaming, it will certainly suffice in order to play through the scenario.  You may remember a version of this game being run at KublaCon a couple of years ago ...


That game was played using the rules Brother Against Brother.

For me I'm primarily inspired by this picture below ...


While not perfect, I believe this shows a much more historically accurate visual of the American positions.  With that in mind I've set off down this road.

Rules & Scenario Map

This scenario is specifically written for my rules called Liberty or Death.  These are available for download from here.  These rules follow in the same base/core as my Napoleonic rules (Empires At War) and ACW rules (This Hallowed Ground).


Scenario map is below.  The water areas displayed are shallow (swampy) and passable (although count as difficult terrain).  At the bottom of the map is the shoreline/beach.


The redoubt, breastwork and fleches provide a fortified position for the defending American units. The reinforced fence counts as cover for the defending American units.

AMERICAN SPECIAL RULES

Limited Ammunition:  The American army starts with 16 ammunition markers (can use powder barrels).  Each time an infantry unit fires it uses 1 ammunition marker.  If no ammunition markers are remaining when a unit fires, they are considered to be out of ammunition.

Out of Ammunition:  Units that fire when out of ammunition resolve shooting with the minimum 2D6 for shooting regardless of unit formation,  range, or modifiers.

British Order of Battle


Right Wing (Major General Howe)

Light Infantry
Grenadiers
5th Foot
52nd Foot
Artillery Battery - 3 x 6pdrs


Left Wing (Brigadier General Pigott)

38th Foot
43rd Foot
47th Foot
1st Marines
Light Infantry


Third Wave (Major General Clinton)

2nd Marines
63rd Foot


Note:  Clinton's forces enter on turn 2 as shown on the map.

American Order of Battle


Redoubt & Breastwork (Prescott, Frye, Bridge)

9th Massachusetts
10th Massachusetts
11th Massachusetts
Artillery Battery - 2 x 3pdrs


Fleches (Nixon, Brewer, Doolittle)

16th Massachusetts
18th Massachusetts
19th Massachusetts


Reinforced Fence (Reed, Stark)

1st New Hampshire
3rd New Hampshire
Artillery Battery - 2 x 6pdrs


1st NH (Stark) is a very large unit and has the following rules:

6 bases (24-36 figures)
Morale: 12/24/36
Shooting Modifier: +4D6
Melee Modifier: +4D6

Above modifiers replace the regular modifiers for being a large unit.