Showing posts with label Redoubt Miniatures. Show all posts
Showing posts with label Redoubt Miniatures. Show all posts

Sunday, April 7, 2013

Battle Report 4/7/2013 - Muskets and Tomahawks

I was fortunate to get a game of Muskets and Tomahawks in today at my local game store (Game Kastle).  The ever friendly and helpful Seth played the French and Indians while I took on the role of the British.

FRENCH
1 x Regular Officer
12 x Regulars
8 x Compagnie Franches de la Marine
8 x Compagnie Franches de la Marine
1 x Indian Leader
6 x Indians
6 x Indians
6 x Indians
6 x Indians

BRITISH
1 x Regular Officer
12 x Regulars
12 x Regulars
8 x Grenadiers
8 x Rangers
8 x Rangers
2 x Wagons (being escorted)
20 x Settlers (for the scenario)

We played on a 4'x6' table.  The French objective was to kill all the settlers.  The British objective was to successfully escort their two wagons off the opposite end of the table.  The French sub-plot was to have their officer avoid bloodshed (he couldn't kill anyone during the game).  Ironically, the British rolled one less than the French and their officer had to kill 6 enemy figures in either combat or via shooting by the end of the game.  This was not to be accomplished for the British ... the French however did successfully fulfill their sub-plot.

The settlers all setup in and around the small town/cluster of buildings with their fine Mayor attempting to calm everyone down as a British column was nearby and coming to save them (but not soon enough as they would find out!).  Two of the Indian units lay in ambush in the woods along the road to the town at the start of the game - three markers were deployed, one was a dummy marker.  The French and Indians not in ambush started the game either side of the town (long table edge) and near the table edge.  The British column was already well underway heading towards the town on the main road.

We played four turns before the last of the settlers were killed.  The first unit destroyed was one of the French Marine units ... but in a fit of bad luck the random event for that turn was unexpected reinforcements - so that destroyed unit showed right back up again ... nothing like having to kill that same damn unit twice!  But it was a nice twist that really only sped along the inevitable.

I have to say I very much enjoyed playing with lots of settlers around the town.  The French had their work cut out for them.  One of the random events rolled resulted in the civilians not trusting any soldiers (friend or enemy) - so a pack of them fled away from their protectors - and ultimately into the hands of some unfriendly Indians.  Many scalps were taken during the course of this game.  In fact, the number of tomahawk thrown melee's that occurred was high (Rangers, Indians and French Marines all participated in several of these throughout the game).  Lots of fun when you get to throw tomahawks!

In the end however, all the settlers were killed.  A fatal flaw on my behalf was not deploying one of the regular units out into the wheat fields to provide protection for the fleeing townsfolk - I got all jammed up on the road and ended up fighting over the large house - which I eventually lite on fire.

I very enjoyable game with a great opponent - thus continues my 100% enjoyment of/satisfaction with, the Muskets and Tomahawks rules.  Pictures below.

Forgive the quality of the pictures as I had left my nice camera at home and had to use my mobile phone to take the pictures.

A great day for a game at Game Kastle.

The British column.

Settlers milling about - what to do!

The Mayor attempts to clam people near the t-intersection.

Chaos ensues as the French advance.

Rangers and Indians duk'in it out tomahawk style!

Seth rounds the table reveling in his scalping of innocents! 

The settlers flee towards the fields.

Indians running down settlers in the fields.

The main house is on fire!

The scene of the last settlers stand.
"Game over man, game over!"

Burn baby, burn!

Until next time folks!  Canadian Militia - just finishing up their bases with tuffs so should have pictures of those up soon.

Sunday, March 31, 2013

Civilians and Settlers for the French and Indian War

Work has been extremely busy lately which is why I've been silent for a few weeks ... however fear not as progress has been made on several fronts!  I've been fortunate enough to have another large wave (perhaps my final wave) of French and Indian War miniatures completed for Muskets and Tomahawks.  I'll be making a separate post for my French reinforcements that are done now - this post is focused on the civilians and settlers that will be filling out my local habitations - both native and not.  Once again a special thanks to Artmaster Studio for great work.

First up, those awesome Perry Miniatures wagons that are available.  I just had to have these are they are a excellent added touch to any battlefield.  I have three wagons of various sizes that I'll use for scenarios (escort for example) or to just add some flavor to the local battlefield.

Powder cart, Perry Miniatures AW125

Tumbrel cart, Perry Miniatures AW127

Ammunition wagon, Perry Miniatures AW126

I've added 12 native "civilians" as well (as I have a few long houses and will do up a small native settlement).

Conquest Miniatures

Conquest Miniatures

Redoubt Enterprises

Redoubt Enterprises

My american colonists are led by the Mayor (local leader) and his lovely wife.

The Mayor and his wife (or mistress)

Rounding out the american colonists are 20 of the sort you'd find around town or on a farm.  These are a mix of Conquest Miniatures and Perry Miniatures.

American colonists

American colonists

American colonists

American colonists

I'm working through basing a new French regiment of regulars (La Reine) and an officer and two units of Canadian Militia (Coureur des Bois).  I'm also doing a large batch of Bolt Action vehicles for my German and British armies (~15 vehicles), and of course more terrain - so lots to come!

Tuesday, January 8, 2013

FIW Comparative Figure Size

There are many figure manufacturers out there offering 28mm miniatures for the period of the French and Indian War.  I thought I would post this up as an aid in choosing which figures to use or mix together with each other.  I've owned (but since sold) figures from RAFM and Old Glory Miniatures and can provide comment on how they compare to the various figure manufacturers shown in the picture below.

This review is only within the scope of "28mm" miniatures - 15/18mm miniatures is another story --- but I only play 28mm scale.

Before I get started, there is a great article over on the Unlucky General blog that includes one miniature range I have not owned or seen in person - Blue Moon Manufacturing.  I will not re-post his comparative picture here as that I believe would be inappropriate "blog" infringement (at least without asking first) ... but if you check his post you'll see that Blue Moon clearly fits into the "larger" class of miniatures.

Covered in the first picture is Galloping Major, Northstar Military Figures, Redoubt Enterprises, Front Rank Figurines, Conquest Miniatures, Eureka MiniaturesPerry Miniatures, and Wargames Foundry (apologies, I don't have any FIW from Foundry, just some Napoleonic's but it works for comparison).  Crusader Miniatures is another that has miniatures available, but I currently only have a single figure in my collection and it is currently painted (French Officer).  For that comparison I've added the second picture that shows painted/based Conquest Miniatures, Crusader Miniatures, and Redoubt Enterprises.

28mm Comparison

Based on the picture above you can see which lines would mix very well together:

  • (large class) Galloping Major, Northstar, Blue Moon, Redoubt, and Kings Mountain (see end of this post for picture of Kings Mountain Miniatures)
  • (standard class) Front Rank, Eureka, Crusader, Conquest, and Perry
  • (small class) Foundry - which can also go with RAFM and Old Glory
I have fully painted, based and completed Conquest Miniatures, Front Rank, Crusader, Perry Miniatures and Redoubt Miniatures currently mixed together in both my French and British armies and I it looks just fine -- although I think the key there is that they are not mixed in the same units so it works.  If you are looking to mix in the same unit stick to the "classes" listed above.


Comparing Conquest Miniatures (left),
Crusader Miniatures (middle), and Redoubt Enterprises (right)
As you can see above, Crusader Miniatures fits in between Redoubt Enterprises and Conquest Miniatures - but I have to say, Crusader and Conquest mix well together.  

So far as Redoubt is concerned, they have a large and robust miniatures line for FIW but I've seen inconsistency in their miniatures line as a whole.  Most notably (speaking from the miniatures I own), is the difference between the British Light infantry and the British Highlanders.  The British Highlanders are "skinny" for Redoubt and so mix well with the more "true" 28mm miniatures like Conquest.  The British Light infantry however are very chunky and look large even beside other Redoubt miniatures.

RAFM and Old Glory I used to own and have seen them beside my Crusader and Conquest figures.  They are definitely in a class of their own - I call them "true 25mm" miniatures as they are the smallest size wise and really don't mix well with the miniatures pictured above. 

UPDATE:  Added Kings Mountain Miniatures (separate post here).

Kings Mountain Miniatures (right) with
Conquest Miniatures (left)

That's it for now - hopefully this helps not only list the various FIW miniature manufacturers but will also aid in buying decisions and help those who want to mix the various lines together.

Friday, December 28, 2012

Battle Report 12/28/2012 - Muskets and Tomahawks

Taking full advantage of my companies holiday shutdown I was able to get another game of Muskets and Tomahawks in this evening with my good friend Roy Scaife.  I continue to love this rule set and find it hard to want to play anything else at the moment.

Note:  Selecting the Natural Talent adds an additional 5pts to the cost of the Officers below.  That is, 5pts for the Talent + an additional 5pts for selecting the Natural Talent (see pg.39 of the rules).

BRITISH ARMY (Jay)

1 x Regular Officer, Tactician (35pts)
12 x Regulars (96pts)
12 x Grenadiers (132pts)
8 x Rangers (72pts)
10 x Light Infantry (100pts)
6 x Colonial Militia (18pts)

Total = 453pts

Objective: Engagement - must kill 2/3rds of the enemy force (based on model count).
Side Plot: Protector of his homeland: Choose a building on the table more than 12" away from any table edge.  If your officer ends the game within that building without any enemy model also occupying this building, you have fulfilled the conditions of your side plot. (achieved)

FRENCH ARMY (Roy)

1 x Regular Officer, Tactician (35pts)
12 x Regulars (96pts)
12 x Regulars (96pts)
10 x Compagnies Franches de la Marine (80pts)
1 x Indian Chief (20pts)
6 x Indians (42pts)
6 x Indians (42pts)
6 x Indians (42pts)

Total = 453pts

Objective: Scouting Mission - must scout each quarter of the table (4x4' table, 4 quadrants).
Side Plot: Capture: The mission of your officer is to bring back a prisoner.  To do that he must kill an enemy figure in melee.  Once this is done, place a marker near the officer to indicate tha he is carrying a prisoner.  As long as your officer has this marker his movement is reduced by 1".  To fulfil the conditions of this side plot your officer must leave the table by any table edge, still carrying the prisoner. (failed)

The British deployed 8" in from the table edge while the French moved units on as they got activated in the first turn (per the objective rules).

The first turn saw the British gaining their positions along the stone walls.  The French advanced onto the table.  The random event was very interesting --- number 16 which resulted in a heavy rain starting and lasting until the event card was drawn again.  On the British Forward, Boys! card the British Grenadiers volley into a unit of Indians.  With some hot dice rolling they managed to kill three Indians.  The Indians get a rout result on their reaction test.

Initial deployment.

Deployment - from left to right - Colonial Militia, Grenadiers,
Regulars, Officer, Rangers and Light Infantry.

The Rangers are to take the stone wall on the right flank and the
Light Infantry to hold the woods directly ahead of them.

Light Infantry gain the woods across from
the Compagnie Franches de la Marine.


Compagnie Franches de la Marine in the woods
across from the Light Infantry.


The Rangers gain the stone wall and pour
fire into the French Regulars.

British Regulars and Grenadiers face off against the Indians.

One of the three Indian units gain the pig pen and start
firing on the British Regulars.

End of turn 1 positions.
Turn 2 saw the French pushing hard on the British positions but the hard cover offered by the stone walls was hard to break . The British Light Infantry kill five Compagnie Franches de la Marine and they recoil out of the woods.  I have to say the 4+ shooting for the Light Infantry made the real difference here vs. the 5+ shooting for the Compagnies Franches de la Marine.  The British Regulars go over the wall in an attempt to close into short range (12") of the Indians in the pig pen (as the penalty with it raining at long range is -2 to shooting) - but an Indian card comes up and they kill three of the British Regulars forcing them to recoil back over the wall.  Another Indian unit firing from the woods kills two Colonial Militia and they recoil.  Rangers fire on French Regulars killing two but to no effect on the reaction test.  The Light Infantry kill one more Compagnies Franches de la Marine but that also has not effect on the reaction test.

At this point the random event card is drawn and the raid effects end.  The new random event is "A leader is born."  A random unit is selected and one of the models from that unit is promoted to an officer.  One of the French Regular units is selected (randomly determined) and they gain a second regular officer.  This actually ended up hurting that unit in the long run as they got reduced to five models not long after and could have used that additional model to maintain firing line and six or more models for reaction test purposes.

The British Grenadiers retaliate against the Indians (who shot the Colonial Militia), killing one and sending them into flight.  The British Regulars fire on the Indians in the pig pen and now that the rain has stopped they manage to kill three.  The Indian unit in the pig pen routs on their reaction test.  The Rangers continue to fire on the French Regulars killing three and forcing them to recoil.



Rangers hold strong at the wall against the French Regulars.

Colonial Militia advance after taking a couple of casualties
from Indian muskets and recoiling.



The Light Infantry holds strong in the woods against
the Compagnies Franches de la Marine.





End of turn 2 positions.

Turn three sees the random event card come up as the first card!  We get "Under pressure." - until the end of the turn, when a new card is played, roll a D6.  On a result of 6, that card is not resolved and the turn ends.  Ouch!  I had been rolling hot all game and got a little nervous on this one!  As it turns out we would not roll a single six through the entire deck ... calling the game at the end of turn three (British attained their objective of killing 2/3rds of the French force and there was little left for the French to do ... with not enough figures to complete their objective successfully).

Much the same firefights against the Indians occurred - reducing them to a single unit in flight by the end of the turn.  What was very fun was the French Regulars charged the Rangers at the wall .. and drove them back.  Roy's dice had been cold all game but they came back for this melee.  The Rangers suffer three killed while the Regulars suffer two casualties.  The Rangers recoil.

The Rangers charged two times after being recoiled to retake the wall.  They where driven back a second time but the third time, after being reduced to just two models (vs. a single French Regular) they finally killing the last remaining French Regular from that unit.

While the Rangers are feeling good about retaking the wall, a French officer decides to go all in and avenge his fallen comrades.  The two remaining Rangers are charged by the newly promoted French Officer (from the earlier random event).  They fight three rounds of melee before the Rangers finally take down the French Officer.

The last two Rangers stand triumphant at the stone wall.

The last French Regulars in flight decide to fight another day.

The British Officer achieves his side plot.

A hard day for the Colonial Militia.





End of game positions.
Overall a great game.  The British positions at the stone walls really made all the difference here as well as my hot dice rolling throughout the game.  This was the first game that we used talents in -- just taking the basic talents for Regular Officers - tactician.
 
I've decided to make measuring sticks for the common movement and shooting ranges.  I'm also going to get some "rubber chopsticks" that can be used to move models in and out of the woods.  I'm also going to create a "morale marker" that holds the army morale card and has dial's for 1/3, 1/2 and 2/3rds army strength as it is important to keep track of this for several objectives, side plots and for the purposes of adding the morale card into the deck (which for the French would have been added in turn four in this game).