The Anglo-Danes fielded:
1 x Warlord
4 x Hearthguard
4 x Hearthguard
8 x Warriors
8 x Warriors
The Vikings fielded:
1 x Warlord
4 x Hearthguard (Berserkers)
4 x Hearthguard
4 x Heardguard
8 x Warriors
We moved up our units but both sides ultimately focused SAGA dice allocation on melee abilities for the Warlords. Each Warlord starts the game with 12 wounds so as to make them last as normally, without any willing friendlies around to jump in front of mortal blows, they would die very quickly.
Some epic combinations of abilities saw each side rolling lots of melee dice but the fatigue took it's toll with armour values and ultimately each Warlord lost a few wounds a round on average. What really turned the tide was the Vikings got a unit of Warriors within range for their Warlord to take advantage of his Resiliency ability - and that was it - the Anglo-Danish Warlord was still without support and just couldn't sustain the hits.
Pictures below.
Table setup. |
The warlords start their challenge. |
Deployment of supporting unit. |
Both Warloads slug it out in epic fashion - both sides plugged lots of dice into SAGA abilities for melee. |
The Vikings manage to get up some "fodder" first, turning the tide. |
It pays off - the Anglo-Danish Warlord is killed - revenge from the last game! |
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ReplyDeleteAre those Litko's combat dials?
ReplyDeleteYes sir ... used them to mark the 12 wounds for the Warlords.
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