I used a 6' by 6' setup for this game that you can see below.
Most importantly, we used a modified version of the M&T rules aimed at speeding up our games. Since we mostly play large games we found that our games would regularly run 5-6 hours. By modifying the rules a bit we successfully played out this large game in around 3-4 hours. Below is a brief summary of the modifications.
Modified M&T Summary
- Movement for regulars and others troop types that move 4" increased to 6" per action.
- Movement for irregulars/Indians that move 6" increased to 9" per action.
- Formed (firing line/regulars) troops moving completely on a road get +2" per movement action.
- Officer only - new action "command" - may pass their actions to a friendly unit within 6" - no single unit can receive more than 1 action this way per activation.
- Officer only - new action "rally" - may spend an action to attempt to rally a "flighted" unit within 6" - the unit takes a reaction test and immediately applies the new result.
- Spotting only is done against hidden units. Completely new simplified spotting table/roll.
- 360 degree LOS for all skirmishing units.
- Weapon ranges increased slightly (e.g. musket from 24" to 30").
I adjusted the unit entries for the British and French army lists and I created a QRS to track the new changes. Pictures of all of these are below (I did them in MS PowerPoint). I have to say that the modifications worked very well ... the game still essentially works the same but plays through much faster and is just as deadly.
The Game
So, with these new rules updates in hand we set off to play our game. Both Adam and Andy had not played M&T before so Roy/Adam took on the British forces and Andy/I took on the French forces.
British objective: Raid the settlement. Kill civilians and burn buildings if possible.
British sub plot: A group of Indian allies and two important daughters of a colonel at Fort William Henry are being pursued by the French, intercept them and escort them to safety. For this, the unit of Uncas, Hawkeye, Chingachgook, Cora and Alice Munro start "hidden" with two additional dummy markers. They also have a 4+ "fate" save when kills are inflicted and do not take reaction tests.
French objective: Protect the settlement and evacuate the civilians.
French sub plot: Magua is closing in on white hair's daughters. He must find them and put them under the knife, along with anyone trying to protect them. Spot the hidden markers to locate which one is the fleeing daughters.
British Forces:
- 12 x Regulars (42nd)
- 12 x Grenadiers (42nd)
- 12 x Regulars (48th)
- 12 x Grenadiers (48th)
- 8 x Rangers
- 8 x Rangers
- 10 x Light Infantry
- 6 x Indian Allies
- 6 x Indian Allies
- VIPs (Uncas, Hawkeye, Chingachgook, Cora and Alice Munro) - 3 x Indian Chiefs, 2 x Civilians
French Forces:
- 12 x Regulars (La Reine)
- 12 x Regulars (La Reine)
- 12 x Regulars (Royal-Roussilon)
- 12 x Regulars (Royal-Roussilon)
- 10 x Compagnes Franches de la Marine
- 10 x Compagnes Frenches de la Marine
- 1 x Couriers de Bois (Canadian Militia) Officer
- 8 x Couriers de Bois (Canadian Militia)
- 8 x Couriers de Bois (Canadian Militia)
- 1 x Indian Chief (Magua)
- 6 x Indians
- 6 x Indians
- 6 x Indians
The French deployed 15" in on 1/2 of the table nearest the settlement. The British deployed opposite, 15" in across the entire side. Three hidden markers (one ambush, two dummy) had to be deployed 24" in on the opposite 1/2 of the french deployment area.
The game ended in a French victory with a completed subplot. It took many Indian units and lots of melee but Magua put the daughters under the knife. Most, not all but most civilians were evacuated. Both sides suffered major losses ... around 45 for the French and 56 for the British.
Lots of pictures below show the action!
This crossroads cost the French many regulars but they held it and eventually pushed the British back. |
The VIPs are spotted but are near friendly forces. |
The rules modifications work out very well. I think we'll keep using these moving forward and make any tweaks as necessary but I don't foresee any changes at this point in time.