Monday, July 14, 2025
Valour & Fortitude: Napoleonic Scenarios
Friday, June 11, 2021
War of the Ring Scenario: Cair Andros
Scenario Map and Rules
Forces of Good (3000 points)
- Knights of Dol Amroth, 6 companies
- Knights of Minas Tirith, 6 companies
- Warriors of Minas Tirith, 6 companies
- Warriors of Minas Tirith, 6 companies
- Archers of Minas Tirith, 3 companies
- Archers of Minas Tirith, 3 companies
- Axemen of Lossarnach, 6 companies
- Clansmen of Lamedon, 6 companies
- Oathsworn Militia, 6 companies
- Oathsworn Militia, 6 companies
- Oathsworn Bowmen, 3 companies
- Oathsworn Bowmen, 3 companies
- Riders of Rohan Éored, 6 companies
- Riders of Rohan Éored, 6 companies
- Outriders Éored, 4 companies
Forces of Evil (2500 points)
- Warg Rider Warband, 6 companies
- Warg Rider Warband, 6 companies
- Mordor Orc Warband, 6 companies
- Mordor Orc Warband, 6 companies
- Morannon Orc Warband, 6 companies
- Morannon Orc Warband, 6 companies
- Mordor Troll, single model
- Mordor Troll, single model
- Mordor Troll, single model
- Mordor Troll, single model
- Haradrim Raider Warband, 6 companies
- Mahûd Raider Warband, 6 companies
- Easterling Cohort, 6 companies
- Easterling Cohort, 6 companies
- Easterling Archer Cohort, 3 companies
- Easterling Archer Cohort, 3 companies
- Easterling Kataphrakts, 6 companies
Tuesday, March 9, 2021
AWI Scenario: Battle of Freeman's Farm, 1777
I've been busy with work, but more importantly with working on gaming projects. The LOTR basing continues, printing Helm's Deep (starting to look really cool now), and other projects.
I'm planning to host a game at my place on March 27th - with my rivers shipping from Germany last week I'd like to think (hope) they arrive before the game. Time will tell. My plan is to run this scenario below - the battle of Freeman's Farm, 1777.
Map and Objectives
British Order of Battle
- Grenadier (Large)
- 24th Foot (Grenadier detached)
- 53rd Foot (Grenadier detached)
- Light Infantry (Large)
- Hessian Jagers
- Native Allies
- Native Allies
- 20th Foot (Grenadier detached)
- 21st Foot (Grenadier detached)
- 62nd Foot (Grenadier detached)
- Hessian Grenadiers (Large)
- Hessian Fusiliers (Large)
- Foot Artillery (2 x 6pdrs)
- Hessian Regiment (Large)
- Hessian Regiment (Large)
- Hessian Regiment (Large)
- Hessian Regiment (Large)
- Hessian Regiment (Large)
- Foot Artillery (3 x 6pdrs)
American Order of Battle
- Continental Regiment
- Continental Regiment
- Continental Regiment
- Militia Regiment
- Riflemen
- Continental Regiment
- Continental Regiment
- Militia Regiment
- Riflemen
- Continental Regiment
- Continental Regiment
- Militia Regiment (Large)
- Continental Regiment
- Continental Regiment
- Foot Artillery (2 x 6pdrs)
- Continental Regiment
- Continental Regiment
- Foot Artillery (2 x 4pdrs)
Tuesday, September 22, 2020
Middle Earth Battles: Fords of Isen
Over the summer I've been going back and forth and thinking hard about the future of my Lord of the Rings collection. My primary issue is the rule systems for the Middle Earth SBG and the War of the Ring rules. I just fundamentally don't like how they play.
Moreover, I like the aesthetic of wargames to be that of densely packed troops in mass battles. While I certainly dabble in skirmish games (e.g. SAGA) my primary love has always been mass battle games.
I finally made a hard decision. I've already completed my notes for what I'm tentatively calling "Middle Earth Battles (MEB)" which will be my adaptation of rules for fighting massed battles in Middle Earth. I've also decided on an army organization and basing system that will allow me to represent the battles in such a way that I find visually pleasing on the tabletop. For the rules, it is a shift away from shooting dominated foundation into a melee dominated foundation. More to come in a separate post on that front.
- Base size for cavalry - 75mm wide by 50mm deep. Base size for infantry and monsters - 65mm x 50mm.
- Each stand is 6 figures for infantry and 3 figures for cavalry. Monsters are 1 per base (variable base size).
- Units are generally 4 bases, 6 bases (standard size), or 8 bases).
- Heroes are "unit level" or independent. Unit level are essentially a command stand of their troop type. Major heroes move about the battlefield individually.
- Magic and heroes will operate using a modified version of my "command point" system I recently added to my Empires at War rules.
- On a turn when a unit charges melee will be broken into an initial "impact" round of melee, then all subsequent melee is "normal" - but unlike my AWI, ACW and Napoleonic rules, melee can span multiple turns.
Rohan Order of Battle
- Théodred's Royal Guard (Dismounted) - 6 (36 figures)
- Grimbold's Helmingas - 6 bases (36 figures)
- Oathsworn Warriors - 6 bases (36 figures)
- Oathsworn Bowmen - 4 bases (24 figures)
- Oathsworn Bowmen - 4 bases (24 figures)
- Riders of Rohan Éored - 6 bases (18 figures)
- Outriders Éored - 4 bases (12 figures)
- Elfhelm's Éored - 6 bases (18 figures)
- Erkenbrand's Éored - 6 bases (18 figures)
- Riders of Rohan Éored - 6 bases (18 figures)
Isengard Order of Battle
- Uruk-hai Phalanx - 6 bases (36 figures)
- Uruk-hai Phalanx - 6 bases (36 figures)
- Uruk-hai Warband - 6 bases (36 figures)
- Uruk-hai Warband - 6 bases (36 figures)
- Uruk-hai Crossbows - 3 bases (18 figures)
- Uruk-hai Berserkers - 2 bases (12 figures)
- Isengard Troll - 1 base (1 figure)
- Isengard Troll - 1 base (1 figure)
- Dunland Warriors - 6 bases (36 figures)
- Wildmen of Dunland - 4 bases (24 figures)
- Wildmen of Dunland - 4 bases (24 figures)
- Uruk-hai Scout Warband - 6 bases (36 figures)
- Warg Riders - 4 bases (12 figures)
- Warg Riders - 4 bases (12 figures)
- Feral Uruk-hai - 2 bases (12 figures)
Tuesday, August 11, 2020
Napoleonic Scenario: Austerlitz, 1805
SCENARIO MAP
- Pratzen
+20 points for the side that controls this feature at games end. - All other villages
+10 points for the side that controls this feature at games end.
LA GRANDE ARMEE
Imperial Guard (Bessieres)
1 x Grenadier a Pied (Large)
1 x Chasseurs a Pied (Large)
1 x Guard Chasseur a Cheval
1 x Guard Horse Artillery (Large)
I Corps (Bernadotte)
1 x Light Infantry
4 x Line Infantry
1 x Foot Artillery
III Corps (Davout)
1 x Light Infantry
3 x Line Infantry
2 x Dragoons
1 x Foot Artillery
IV Corps (Soult)
3 x Light Infantry
8 x Line Infantry
1 x Chasseur a Cheval
1 x Foot Artillery
V Corps (Lannes)
2 x Light Infantry
6 x Line Infantry
1 x Hussar
1 x Foot Artillery
Cavalry Reserve (Murat)
1 x Carabiniers
2 x Cuirassiers
2 x Dragoons
1 x Hussar
1 x Chasseur a Cheval
2 x Horse Artillery
ALLIED ORDER OF BATTLE
Army Command: Kutusov (Alexander I, Francis II)Russian Imperial Guard (Constantine)
3 x Guard Grenadiers
1 x Guard Cuirassiers
1 x Lifeguard Hussars
1 x Foot Artillery (Very Large)
Russian Advanced Guard (Bagration)
3 x Musketeers
1 x Jager (Small)
1 x Dragoon
1 x Hussar
1 x Cossack
1 x Horse Artillery (Very Large)
Austrian Advanced Guard (Kienmayer)
2 x Austrian Grenz Infantry
1 x Austrian Hussar (Large)
1 x Austrian Uhlans (Large)
1 x Austrian Horse Artillery (Large)
1st Column (Doctorov)
4 x Musketeers
1 x Jager (Small)
1 x Grenadier
1 x Foot Artillery (Very Large)
2nd Column (Langeron)
2 x Musketeers
1 x Jager (Small)
1 x Grenadier
1 x Foot Artillery
3rd Column (Przbyswski)
1 x Austrian Jager (Small)
1 x Austrian Infantry
2 x Musketeers
4th Column (Kollowrath)
2 x Musketeers
1 x Grenadier
4 x Austrian Infantry (Large)
1 x Austrian Foot Artillery (Large)
5th (Cavalry) Column (Lichtenstein)
1 x Austrian Uhlans (Large)
2 x Austrian Cuirassier (Large)
1 x Dragoon
1 x Mounted Infantry
1 x Cossack
1 x Horse Artillery (Large)
Wednesday, August 5, 2020
Napoleonic Scenario: Borodino, 1812
SCENARIO MAP
- Raevsky Redoubt
+25 points for the French if in control of the Great Redoubt at the end of the game. +10 points for the Russians if in control of the Great Redoubt at the end of the game. If contested, +5 points for the French. - Fleches
For each of the three small redoubts on the Fleches. 5 points for each held by the Russians at games end. +10 points for each held by the French at games end. - Utitsa
+15 points to the side in control of the town at games end.
RUSSIAN ORDER OF BATTLE
2 x Foot Artillery (Very Large)
II Corps (Baggovut)
4 x Musketeer
1 x Jager
IV Corps (Tolstoy)
2 x Musketeer
1 x Jager
1 x Grenadier
V Corps (Constantine)
3 x Musketeer
1 x Jager
1 x Grenadier
VI Corps (Dokhturov)
3 x Musketeer
1 x Jager
I Cavalry Corps (Uvarov)
1 x Hussar
1 x Cossack
II Cavalry Corps (Korff)
1 x Dragoons
1 x Hussar
III Cavalry Corps (Korff)
1 x Uhlans
2nd West Army (Bagration)
VII Corps (Raevski)
3 x Musketeer
1 x Jager
VIII Corps (Borozdin)
3 x Grenadier
2 x Musketeer
1 x Jager
IV Cavalry Corps (Sievers)
1 x Dragoons
1 x Uhlans
2 x Cuirassiers
3 x Grenadier
2 x Musketeer
1 x Jager
1 x Opolchenie
1 x Cossack
Friday, March 6, 2020
AWI Scenario: Guilford Courthouse, 1781
Well, enough of my ramblings, on to the scenario details.










































