Today, Matt Hilzendrager brought over his awesome colonial French Foreign Legion game that he runs at the local conventions. Thomas Foss (of Skull & Crown) and Matt ran the Arabs and three units of FFL were run by John Lantz, Dan Kerrick and myself.
You can see the table setup below. In the central ruins a small force of Arabs have the good professor, his daughter, associated assistants and baggage hands held captive. The adobe building in the corner houses an ammunition supply from the expedition.
The FFL must take the central ruins, rescue the professor and his daughter, secure as much of the baggage as possible, and make a orderly retreat using the vehicles that are onsite. As ammunition is also low, it is important to secure additional ammunition from the expeditions ammo dump.
The three FFL units converged on the three closest edges of the ruins while peeling off a few men to get additional ammunition from the ammo dump. You can see pictures below of the FFL in the "first phase" of the game, taking the ruins, rescuing the captives and consolidating their position before the local tribes counter attack.
The first Arab reinforcements arrive ...
Additional Arab units arrive, mounted and surrounding the FFL position.
The FFL position is becoming desperate ...
After suffering heavy casualties on both sides, the FFL consolidate towards the middle of the ruins ... their constant fire takes a heavy toll on the Arab units ...
The local tribes decide the price is to high and withdraw back towards the adobe building allowing the FFL to move to the vehicles and mount their escape.
A victory for the FFL, the mount up and make their escape ...
And that's it folks! A great game all around. This is also a great beer and pretzels kind of game - easy to play and many beers were indeed consumed during the action!
The rules used are a "home brew" set that Matt uses. We may try to publish them in some way as they really should be written down at some point. The "short" version is:
- Each model can take two actions (move/move, move/shoot, shoot/move or shoot/shoot).
- d10s are used to resolve fire a melee.
- Movement sticks are used - marked in "half" for each movement action you can take. Short stick is used for foot movement, longer stick for cavalry.
- A yard stick is used for rifle fire (a shorter one for pistols) - marked from 9 down to 1. You put the "9" end at your model and see the number that your target is at --- that is the roll (or lower) you need to hit. Modifiers (moving, cover) push this number out (below 1 is an impossible shot).
- If you take casualties, you take a morale test at the beginning of your next turn.
- Each player/group rolls for initiative at the start of the turn ... roll a d10 and activate units from highest rolling player to lowest.
That is the cliff notes version ... but should give you a quick idea about the rules.
That does look rather splendid.
ReplyDeleteThanks :-)
DeleteThats a stunning looking game board and minis sir.
ReplyDeleteThank you sir!
DeleteLove all the pictures, Is the hobby room a converted garage?
ReplyDeleteThanks, yes it us my garage/pub :-)
DeleteWow! Great everything!
ReplyDeleteThanks Jay!
DeleteGreate looking game !!!
ReplyDeleteThanks! :-)
DeleteGreat stuff!
ReplyDeleteThank you sir :-)
DeleteA very original and interesting scenario. Superb figures and vehicles. A game table nicely decorated. What more could you want? Best regards from the far south. Carlos www.juegosdehistoria.blogspot.com
ReplyDeleteThanks Carlos! :-)
DeleteHoly Cr*p Jay
ReplyDeleteYou kept that one hidden - how long did it take you to build that fabulous terrain...looks stunning
That is one of my game buddies stuff ... Matt Hilzendrager ... the ruins are a mix of fish tank stuff and custom cast walls with engraving ... with some kitty litter sprinkled about :-)
DeleteSuperb terrain and figures. Clearly a great time was had by all. Good to see you managed to get a couple of beers in with all that action going on. Love the bar set-up...very envious.
ReplyDeleteThanks .. the bar continues to pay off ... a great investment :-)
DeleteA most excellent report and rather splendid pictures of the action.
ReplyDeleteThe rules seem to be just the ticket too, I like the firing method.
I agree --- I really like the firing mechanism ... I hadn't seen that approach before and it really simplifies things.
DeleteSpectacular!
ReplyDeleteThe rubble around the ruins is exactly how those places look.
Absolutely, kitty litter does the trick :-)
DeleteSpectacular looking game and a fun play-by-play! Love that man cave too.
ReplyDeleteThanks Will! :-)
DeleteJay,
ReplyDeleteDid the rules ever get written down
I Would be interested in a copy
Many Thanks
Rich
Actually, they are getting very close --- I need to check with Matt (author), but he may have them ready for KublaCon in May.
DeleteWhat’s the latest on your game rules? I feel your joy and know your struggle. Wrote my own for Zulu Wars.
ReplyDelete