Friday, June 11, 2021

War of the Ring Scenario: Cair Andros

My current project for my War of the Rings armies is to run/host the battle of the crossroads at Cair Andros.  I plan to run this at another private little convention (CabinCon part 2) on the long weekend in September (3rd through the 5th).

While Aragorn marches on the Black Gate, a force of men from both Gondor and Rohan loose heart and ask to leave to return home.  Aragorn grants them leave, however bids them to retake the crossroads at Cair Andros to regain their honor.


The forces holding the Cair Andros crossroads is a mixed force of Mordor and troops from the various Fallen Realms (Harad and Easterlings).  By this time Cair Andros, a once great city of Gondor, has been reduced to sporadic ruins.

This scenario represents the efforts of the men of Gondor and Rohan to regain their honor by retaking the crossroads of Cair Andros.

Scenario Map and Rules

Game Length:  This game lasts for 6 turns.  

Priority:  The forces of Good have priority for the first turn.  On subsequent turns, roll for priority normally.

Table Size:  The table is a 6 foot by 8 foot table divided into 4 sections.  At the center of each section is a ruins.  

A picture of the table layout is below.


Ruins:  Each of the ruins are a defensible terrain feature capable of holding a single formation of up to 6 companies.

Objectives:  Each side must fight to control each table section.  The side that controls the most table sections at the games end wins.

Controlling Sections:  The side that has a unit occupying the ruins for a sector at games end is in control of that table section.

Evil Deployment:  Up to one evil formation may be deployed in each ruin at the start of the game.  All remaining evil units must be deployed on the "top half" of the table (as pictured).  In short, deploy on the 1/2 of the table opposite from the "good forces" entry side.

Good Deployment:  Starting on turn 1, formations can move onto the table from any point along the Forces of Good Entry table edge as shown on the map.

Forces of Good (3000 points)



Men of Gondor
  • Knights of Dol Amroth, 6 companies
  • Knights of Minas Tirith, 6 companies
  • Warriors of Minas Tirith, 6 companies
  • Warriors of Minas Tirith, 6 companies
  • Archers of Minas Tirith, 3 companies
  • Archers of Minas Tirith, 3 companies
  • Axemen of Lossarnach, 6 companies
  • Clansmen of Lamedon, 6 companies


Men of Rohan
  • Oathsworn Militia, 6 companies
  • Oathsworn Militia, 6 companies
  • Oathsworn Bowmen, 3 companies
  • Oathsworn Bowmen, 3 companies
  • Riders of Rohan Éored, 6 companies
  • Riders of Rohan Éored, 6 companies
  • Outriders Éored, 4 companies

Forces of Evil (2500 points)



Mordor
  • Warg Rider Warband, 6 companies
  • Warg Rider Warband, 6 companies
  • Mordor Orc Warband, 6 companies
  • Mordor Orc Warband, 6 companies
  • Morannon Orc Warband, 6 companies
  • Morannon Orc Warband, 6 companies
  • Mordor Troll, single model
  • Mordor Troll, single model
  • Mordor Troll, single model
  • Mordor Troll, single model


Forgotten Realms
  • Haradrim Raider Warband, 6 companies
  • Mahûd Raider Warband, 6 companies
  • Easterling Cohort, 6 companies
  • Easterling Cohort, 6 companies
  • Easterling Archer Cohort, 3 companies
  • Easterling Archer Cohort, 3 companies
  • Easterling Kataphrakts, 6 companies

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