Saturday, October 14, 2017

Blood and Plunder - French Faction

Next faction up is the French.  This faction has a commander, special character (Francois L'Olonnais), a unit of marins, unit of boucaniers, two units of flibustiers, and two units of milices des caraibes.  I really like how this particular faction came out.  Only one faction left to go - unaligned.

Painted By:  Artmaster Studio

Commander and special character
Francois L'Olonnais


Flibustiers #1

Flibustiers #2


Milices des Caraibes #1

Milices des Caraibes #2

Thursday, October 12, 2017

Blood and Plunder - Spanish Faction

The next faction for Blood and Plunder is the Spanish.  This force consists of 26 miniatures total.  One Spanish commander and the special character Manuel Rivero de Pardal.  Two Lanceros units, a Marineros unit, two Milicianos units, and a Milicianos Indios unit round of the forces available.

Pictures below.

Painted By:  Artmaster Studio

Spanish Commander and
Special Character
Manuel Rivero de Pardal

Lanceros #1

Lanceros #2


Milicianos #1

Milicianos #2

Milicianos Indios

Blood and Plunder - English Faction

This week I have blood in my plunder --- wait, no --- I have Blood and Plunder to show you all!  All four factions (English, Spanish, French, and Unaligned) are complete and in my hands.  I'm working through taking pictures of each of the units and commanders and cleaning them up to be posted.

First faction up is the English ... pictures below.

Each faction is 26 miniatures.  For the English, this is a captain, Henry Morgan (special character), a unit of Forlorn Hope (can also be a Buccaneer Storming Party), two units of Freebooters, two units of Militia, and a unit of Sea Dogs.  This constitutes the starter set for the English faction.

Painted By:  Artmaster Studio

English Captain and Henry Morgan

Forlorn Hope
(or Buccaneer Storming Party)

Freebooters #1

Freebooters #2

Militia #1

Militia #2

Sea Dogs

Friday, October 6, 2017

Three Days At Gettysburg - Consolidating The Scenarios

I have another Wargames Illustrated article in the works.  This one will perhaps be the largest article yet (~3,500 words) as it takes the reader through my approach to building the three Gettysburg games.  Since I published the scenarios for each of the engagements throughout this year and last, I'm using this post to consolidate those scenarios into a single place.

In preparation for the article and to update the original scenario posts with actual pictures of the tables I used, I cleaned up some of the pictures and added setup notations.  I've included those pictures below and have gone back and updated the original scenario posts.

Sidebar:  One of the "pressures" of blogging is feeling like every post needs to be a novel or cover some major progress/battle report.  I've seen others post a little more frequently on week-to-week stuff they are working on and any progress they are making (or even on a lack of progress).  I'm trying out the "post a little more often" approach as there is always something each week that is going on ... let me know if it gets annoying (email or comment).

OK ... for the sake of consolidation and finding the scenarios easily when I run these games in the future ... and going in order that the engagements took place ...

McPherson's Ridge

Little Round Top

Battle Report: (pictures from KublaCon - scroll down)

Pickett's Charge

Wednesday, October 4, 2017

Napoleon Vignette

A quick one today ... one of the things I'm working on for my Napoleonic games is a bunch of new scatter terrain for the horse and musket period.  Along with that, I'll have lots of casualties for my armies (30-40 each) that I'll use to litter the field of battle (along with dead livestock, horses and destroyed guns) - and I'm adding a lot of extras and vignette's to the field.  This includes supply wagons, carts, ambulances, a field forge, and more.

The first of these is Napoleon himself.  This is a great set from Perry Miniatures.  Pictures below of the completed model.

More to come as I make more progress.  The Waterloo game we are pushing towards should be visually impressive if all goes to plan - partly because of all the extras I'll have on the table.

Tuesday, October 3, 2017

Blood and Plunder - The Whole Crew

Some great news this week - Artmaster Studio has completed my Blood and Plunder commission work and have sent along the pictures.  They've done their usual spectacular job on the models - really beautiful.  This first wave covers essentially all the models and factions that are currently available for the range.  When I get the "No Peace Beyond the Line" Kickstarter stuff in (an additional four factions) that will be sent along as the second wave of pirates.

These guys should already be in the post heading over the great pond in my direction - I'm really looking forward to getting my hands on them.  This means my first game of Blood and Plunder should be happening later this month provided I can get all the terrain together enough ... which I think I can do (got a lot of Napoleonic stuff happening at the moment).

Anyways ... enough of my blabbering ... on to the pictures!

British (front)

British (rear)

French (front)

French (rear)

Spanish (front)

Spanish (rear)

Unaligned (front)

Unaligned (rear)

Now, I just was too excited to wait so I just had to share.  I'll take closer and better pictures of the figures once I get them in hand.

Friday, September 29, 2017

Battle Report - Push on Caen

As promised, here is the battle report from our live streams Push on Caen Bolt Action WW2 game.  This is a big game that I expected to take a while --- we played it in about 6.5 hours from start to finish which I think is not too bad considering we move at a leisurely pace.

The battle is underway with the Canadians
(North Nova Scotia Highlanders)
support section taking position on the larger hill.

Push on Caen

This scenario sees the British and Canadians pushing into the outskirts of Caen.  I abstracted a bit with the British providing the armoured support (since I have several Cromwell tanks in my collection - which the Canadians didn't use) for the North Nova Scotia Highlanders.

Sidebar:  Oddly enough, my long time girlfriend at the time when I was in the Canadian Army was in the Nova Scotia Highlanders.  The North Nova Scotia Highlanders are now a reserve unit that was renamed the Nova Scotia Highlanders after WW2.  This regiment saw extensive action throughout D-day - including having several of their captured troops murdered by the SS.

Ok, the scenario that we played.  You can see the map below showing 8 foot by 6 foot table setup.  The British moved onto the table on turn 1 from any point of the "bottom" length of the table edge (looking at the map below).

The Germans get two minefields that they determine the location of in secret before the game begins.  In our game the first minefield was the woods located near the cart tracks on the left side of the map.  The second was the area 6" ahead of the trench and machine gun position to the right of the road near the buildings of Caen.  When entered, if advancing, the unit takes 2 hits (roll for damage).  If running, the unit takes 4 hits.  In either case, the unit takes 1D3 pins.

Due to allied bombing the day/night before, the main road to Caen is blocked with destroyed German vehicles as noted on the map.

Scenario Map

The German OOB is for the 12th SS, all veterans, and included:

  • 1 x Officer (+1 cmd)
  • 1 x Medic
  • 1 x MMG Team
  • 1 x Medium Mortar Team
  • 3 x Infantry Sections (1 x SMG, 1 x LMG, 2 x Assault Rifles, 2 x Panzerfaust, 4 x Rifles)
  • 2 x Panzer III

1 of the infantry sections was mounted in a SdKfz 251 half-track and moves onto the table with the German counter-attack forces.  The counter attack forces start entering the table at the start of turn 3 through the 2 foot short edge section nearest the top of the map on the right side (they enter through the edge of the woods).  The German counter-attack forces are:

  • One of the infantry sections from the list above in an SdKfz 251
  • 1 x Stug
  • 2 x Panzer IV
  • 1 x Tiger

The Tiger enters the table from the edge of the table, on the central road through the buildings of Caen.  The rest enter through the woods on the right side of the map.  On turn 3, the Panzer IV's show up - on turn 4 the Stug, SdKfz 251 + infantry section, and the Tiger show up.  These reinforcements must enter with the first German dice pulls from the orders bag.

The British OOB is:

  • 1 x Command Sherman FireFly
  • 1 x Sherman ARV
  • 2 x Tank Troop (1 x FireFly, 3 x Cromwell) - one of these troops enters as reinforcements on turn 4
  • 1 x Tank Troop (1 x FireFly, 3 x Sherman)
  • 2 x Recce Armoured Cars

The Canadian OOB is:
  • 1 x Officer (+2 cmd)  + Rifleman + Dingo
  • 1 x Medic + Ambulance Truck
  • 3 x Infantry Sections with M3 Half-Tracks (each section with 1 x SMG, 1 x LMG, 8 x Rifles)
  • 1 x Support Section (3 x Bren Gun Carriers, 1 x Medium Mortar Team, 1 x MMG Team, 1 x PIAT Team, 1 x Light Mortar Team)
  • 1 x Churchhill Tank - enters on turn 3 as reinforcement

There you have it --- and large amount of stuff!  The British/Canadian objective was to secure the trenches on the outskirts of town - the SS objective was to stop them from securing those trenches.

Pictures below of the battle.  Normally I take a lot more pictures, but the live stream had me distracted and I posted a bunch of pictures of the setup already (can see that here).

John also managed to snap some pictures as well with his phone ...

All done.  If you tuned into the live stream I hope it wasn't too terrible (a little rough for our first attempt - we have lots of ideas on how to improve, including using multiple cameras at the same time for different views).  Thanks for reading!