Saturday, April 25, 2026

Space Hulk Progress

I've managed to finish all the core sections I need to run the scenarios from the 4th edition mission book for Space Hulk.  I can also run the scenarios from the expansion campaigns GW did for the Ultramarines, Dark Angels, and Space Wolves.  I am adding some additional sections from the Genestealer and Deathwing early edition campaigns.  These tiles where done in the 3rd/4th edition style and shared on the Space Hulk Facebook page which is a treasure tomb of Space Hulk resources.

Working through tokens, rules reference, and dashboards now.  I also managed to get all my Genestealers, Terminators, and Chaos Terminators on bases.  I also have two boarding torpedoes I'm working on.

Below is the first room in my expansion efforts.  A large 5x5 room with a catwalk around a shaft.  There is a 3x3 insert I can lay into the shaft opening to fill out the full 5x5 footprint.

Below are pictures of all the completed "base game" sections.



Nromally in Space Hulk the doors sit on one of the squares.  I did my doors so they slot between sections.  A small tab either side of the door slips under the tiles from each section securing it in place.  Pracfiacally speaking, in the game doing this doesn't change anything in the gameplay.  I think it looks better and allows the door to be locked in place.  A little tab allows the doors to be removed from the frame.


I setup the "suicide" mission (standard first learning scenario) and played through it with my son.  Everything worked great.

I have lots of Chaos and Imperial Terminator squads covering the main Chaos powers and several Space Marine chapters.  My multiplayer games I'll be hosting at Kublacon will have Imperials, Chaos, and Genestealer players all opposing each other.

I have several tokens I'm working on.  Leveraging a design from the game Maladum to mark locked doors (and damaged doors).  The Genestealer entry points slip on to the tiles.


A lot of progress.  I'm really looking forward to hosting this at Kublacon in May.