Ran the first playtest of my new Middle Earth Battles rules today. Dan Kerrick and Roy Scaife joined me for the action. Turned out to be fairly hot outside so I didn't open up the garage door - which meant it was a little darker for taking pictures.
The purpose of this game was to get a lot of different/mixed units on the table to see how most of the different unit types and heroes influenced and interacted with the game system.
For the "bad guys" I had Uruk-hai Assault Ballistas, Uruk-hai Phalanx (pikes), Morannon Orcs, Isengard and Mordor Trolls, Wild Wargs, 2 x Warg Riders (with Sharku in one of the units), and 3 x War Mûmaks.
The good guys had Haldir's Elves, 2 x Oathsworn Bowmen, Oathsworn Warriors, Riders of Rohan Éoreds (2 with no heroes, and three with - Eomer, Erkenbrand and Elfhelm), and a Royal Guard Éored (with Théoden, Gamling and Déorwine).
There was a good mix of small (2 bases), standard (4 bases), large (6 bases) and very large (8 bases) units. I essentially put out everything I managed to get based so far - which heavily favored the good side.
The game actually went very well. I kept the table very basic. It is a melee/close combat heavy system as it should be - with a special new phase I added called the Impact Phase. The impact phase represents the favor of charging troops into melee - with the initial impact of the charge being the damage done by say cavalry horses crashing into a unit, infantry bracing for the impact, the inertia/physical momentum of the charge. This essentially has charging units deal hits before the actual melee is fought.
I have several notes and some clean up to do but will be posting the rules for anyone who is interested very soon (on the blog). I'm VERY happy with the look and functionality of the clear basing here - it really makes the units blend into the tabletop.
Until then, enjoy some pictures of the game below ... first up the "fancy" camera ... then after that the phone pictures ...
Phone pictures below ...
Lots more to come on this front.