Sunday, June 28, 2015

Some Corner Of A Foreign Field - Modern Afghanistan AAR

At KublaCon we played Skirmish Sangin but found the rules played at a level of detail/simulation that was not in line with what our group was looking for - so we kept searching for a good set of rules for modern irregular combat.

Dan Kerrick came across "Some Corner of a Foreign Field" - a set of rules that are essentially put down on two pages.  Despite being only two pages, the rules are essentially written "rule reference" style and provide the right level of detail for me and our group while still being a great squad level game of irregular combat.

Dan and I got together today to play through a first game.  Dan just picked up the rules recently, brought them over and we played a game in 5 hours - that includes setup, clean up, reading the rules for the first time, deploying and playing 5 turns of the game.  Impressive.

British infantry section advances onto the board.

I played the British - using a section of infantry consisting of:

  • 1st Squad
    • Corporal with SA80
    • Private with SA80 and under slung grenade launcher
    • Private with SAW
    • Private with SA80
  • 2nd Squad
    • Lance Corporal with SA80
    • Private with SA80 and under slung grenade launcher
    • Private with SAW
    • Private with SA80
Dan played the tribal militia consisting of:

  • Group 1
    • Leader with AK47
    • Fighter with PKM
    • Fighter with RPG
    • Fighter with AK47
    • Fighter with AK47
    • Fighter with AK47
  • Group 2
    • Leader with AK47
    • Fighter with PKM
    • Fighter with RPG
    • Fighter with AK47
    • Fighter with AK47
    • Fighter with AK47

The British needed to secure a downed Apache helicopter and blow it up to prevent the tribal militia from plundering the bodies of the pilots and other sensitive equipment.  The two British squads advanced on the board.  The first squad moved to provide cover and fire while the second squad advanced to the downed helicopter.

We played five turns at which time the British had suffered 2 KIA and 1 seriously wounded.  The tribal militia suffered 4 KIA and 2 lightly wounded.  The British had two arrive at the helicopter with decent cover while the tribal militia swarmed in that direction.

Pictures below.

Apache down and smoking!

1st group of tribal militia.

2nd group of tribal militia.



2nd British squad advances quickly to the Apache.



The tribal militia leader makes a
run to the area of the helicopter, but lacks support.












The British consolidate to move out of the area.

The tribal militia swarm towards the British - but it is to late.

So there you have it - we've found our set of modern rules.  I look forward to more games in the future.

8 comments:

  1. Looks a great game!
    I might have to try these rules out, currently use Sangin, which I like too.

    ReplyDelete
    Replies
    1. Sangin is certainly a great set of rules ... but just to long and detailed for our pace of games ... and the good thing about SCoaFF is that it contains many elements that are present in Sangin ... worth a look :-)

      Delete
  2. Great looking game! Looks like Wargames Vault took these rules down. Any idea where I can get them?

    ReplyDelete
    Replies
    1. Yes, the link is broken --- but, you can (for $7.50) get the rules are part of the "two pager" bundle here: http://www.wargamevault.com/product/128007/Tactical-Two-Pager-BUNDLE

      Delete
  3. 3 posts in two days and one follower away from 200!!! Look at this guy! :)

    ReplyDelete
    Replies
    1. lol ... on a roll ... or just had a lot of backlog ;-)

      Delete
  4. Great looking game...ill give the rules a look we are using skirmish sangin but always happy to try new rules

    ReplyDelete
    Replies
    1. Rules got purchased by Empress Miniatures and released under their website if you still want to check them out.

      Delete