|The game in progress as Iraqi Army units move onto the table.|
Overall the rules worked out very well. The objective with them in their current forum is the keep the core rules in a position to work for both asymmetrical and symmetrical warfare, with the army lists and scenario rules tilting the action one way or the other.
A few things I need to adjust/add:
- Heavy weapons treat all buildings as light cover. Small arms continue to treat buildings as heavy cover.
- Add the -1 modifier to the shooting to hit modifiers in the sheet (forgot to add it initially).
- Helicopters that fail an order test fly off the table if airborne or remain landed if on the ground.
- Iraqi Army and insurgents are inexperienced but with a small modification. Their damage value is still a 3+ for shooting but in close quarters it increases to 4+.
Order of Battle
OOB is summarized in the images below.
|Order of Battle|
United States of America
USMC & US Army
|Order of Battle|
Iraqi Army & Saddam Fedayeen
The objective for the US forces was to clear the mosque and market. See image below of the table layout (prior to adding scatter terrain or rubble).
|Table layout and objectives.|
The objective of the Iraqi and Saddam Fedayeen forces is to inflict maximum casualties on the western forces. The game lasted 6 turns. Saddam Fedayeen forces must deploy within 6" of the objectives they are tied to (see special rules below).
Scenario special rules:
- The Saddam Fedayeen units recycle. The three "non-martyr" units recycle so long as the mosque is uncontested by western forces. The two martyr units recycle so long as the market is uncontested by western forces. When a Saddam Fedayeen unit is eliminated, put an order dice aside to track for victory point reasons. At the end of the turn add order dice back into the bag for these units - they can move back onto the table from the Iraqi entry points in the next turn. The market and mosque are uncontested so long as no western units are located within the compound/market area/buildings. As soon as the areas are contested units associated with the objective (as mentioned earlier) can no longer reenter the game.
- Although all Iraqi and Saddam Fedayeen units are classed as inexperienced they count as regular in close quarter combat (killed on a 4+ instead of a 3+).
- The BMP-2 cannot use it's ATGM (no ammo).
- The Bradely is limited to two TOW shots.
- All US infantry squads have the "medic" rule.
Determine victory points for the US forces as follows:
- Add all eliminated Iraqi and Saddam Fedayeen orders dice from the game up - divide that number by 2 (rounding up) - that is the number of VPs awarded for enemy units.
- For each cleared objective add 3 VPs.
For the Iraqi and Saddam Fedayeen forces, victory points are awarded as follows:
- Each killed US model is 1 VP.
- Each objective is worth 3 VPs each.
A 1-5 VP advantage is a minor victory. 5+ difference is a major victory. Even is a draw.
Lots of pictures of the game below. Final VP count was 13 for the Iraqi and Fedayeen forces and 16 for the US forces - a minor victory for the US.
Total KIA: US lost 13 and the Iraqi/Saddam Fedayeen lost 61 and two vehicles.
Some additional pictures from the others below.
So there you have it. I have a lot more scatter terrain to work on (much of it is still on order). I pulled together what I could in the run up to the game. I'll also be taking pictures of the models here over the next week and doing some posts for those. I have a bunch of Iraqi signs I need to print off and do up as shop signs and billboards.
I hope you've enjoyed the report --- more to come for sure.