Tuesday, July 29, 2014

75mm AT Gun Position (Pegasus Bridge Scenario)

Ok, pulled a late night here and finished up the 75mm AT gun position. This is the model that is available with the Warlord Pegasus Bridge set ... I sold most of my set in favour of the 4Ground set ... but kept the key parts that I know 4Ground was not going to produce.

I magnetized the gun itself so I can freely turn it and remove it if necessary (to fit the crew or remove it as destroyed).  I used a three colour grey for the cement (Foundry "Granite" series).  Finished off the base as I normally would with a little static grass and some highland tuffs from Army Painter.  I used Vallejo model colour paints to do the gun itself and the camo green.  Pictures below.

The gun is magnetized so I can remove it or swivel it freely.

That's all for now folks!

Monday, July 28, 2014

Horsa Glider (Pegasus Bridge Scenario)

I've finish up my Horsa Glider that I'll use for my Pegasus Bridge Bolt Action scenario.  This model and it's base will serve as a jump off point for the British Airborne at the start of the game.  Although it may be difficult to see in the photos, I used plaster to put "scuff marks" into the base to show that it was "glided" over by the Horsa Glider.  The landing gear has been ripped off and left somewhere behind the glider so it is not visible on the model.

The model is the 1/72 Horsa Glider that is available from Warlord Games (made by Italeri).  Yes, it is technically more 20mm ... but it works and takes up just the right amount of space on the table.  I was tempted to get the glider from Grand Manner ... however it is both larger and more importantly much more expensive than the 1/72 version shown here ... and it works for what I want to use it for.

In addition to the glider, I was able to finish basing the telegraph poles that I'll be using for the scenario.  They are from 4Ground - I cut down the MDF base that comes with them and mounted them to washers to make them steadier on the game table.  Nuff said ... pictures below ...

I'm just putting the finishing touches on the 50mm gun position ... and I have lots of British Airborne to finish basing ... so more to come.

Wednesday, July 23, 2014

Pegasus Bridge Project Update

Hello all,

I've been making good progress on my Pegasus Bridge project that I'm working on for CelestiCon (this labour day weekend).  If you are in the SF Bay Area (or driving distance) - I hope to see you at CelesiCon - come play in my Pegasus Bridge game ...

My British Airborne army is painted --- and just in need of basing.  I'll be doing that late next week if all goes to plan.  The British Airborne forces I'll be using for the scenario is as follows (all classed as Veteran):

  • 1 x Airborne Officer
  • 1 x Airborne FOO (Air)
  • 1 x Airborne Medic
  • 1 x Airborne Sniper Team
  • 2 x Airborne PIAT Teams
  • 1 x Airborne Light Mortar Team
  • 1 x Airborne Medium Mortar Team
  • 2 x Airborne MMG Teams
  • 3 x Airborne Infantry Section (3 x SMG, 1 x LMG, 6 x Riflemen)

I'll post pictures of them once I finish the basing.  I'll also post up the full scenario breakdown (forces, reinforcements, objectives, turns, etc.) once I hash it all out.

I've built the Cafe and Bridge at this point ... so now it is on to the table details.  I'll be using individual trees (have them all - they need to be based), trenches from Ironclad Miniatures, a 1/72 Horsa Glider (1/2 assembled at the moment), the barracks and 50mm AT gun position from the Warlord Pegasus Bridge set, and a custom MDF board set for the river and base for the bridge.  You can see the table layout below ...

This is the scenario map I've put together.

I finished cutting and gluing together the three layers for the river/bridge MDF board.  I'll be filling the gaps between the layers with putty or concrete mix and sanding the banks down so they are smooth to the table edge.  The three layers will give the interior river bank some depth and I'll be using the Woodland Scenics water effects to finish off the river.

I've cut the 3 layers for the river and bridge sections
and they are glue together - once dry I'll
been sanding down the edges.

I'm using three separate sections for the river to make sure I can store it easier - but most of all so I don't get any serious warping in the MDF.  I always paint the bottom of the MDF before gluing it or finishing the top --- this is very effective at eliminating the warping that is common when the top get finished.  The other key thing to do is make sure you use heavy objects to hold down the edges while the top is drying (not the middle though - in fact, I generally put some leftover MDF in the middle of larger boards to make the warp, if any, naturally down towards the table - this means the weight of the model will generally counter any minor warping).

A closer look at the 3 layers - again, I'll be sanding them
down - but also adding filler to make sure it is a
smooth transition to the table surface.

That's it for now ... lots more to come soon as I'm in full assault on this project.

Sunday, July 13, 2014

Engagement Around Caen - Bolt Action AAR

Played in a large Bolt Action game yesterday.  Adam Clark (check out Adam's custom Bolt Action projects on his site ... http://adam-clark.com/ - they are outstanding) was kind enough to invite me over to play at his place (thank you Adam!).  Along with two long lost Sacramento based friends Craig Hunter and Tom VanDyke, Tom's brother Bob VanDyke, and two excellent fellow Canadians Eamonn Glass and Rob Bauman who were down from Vancouver, much beer was drunk and it was one hell of a fun game.  The scenario involved a meeting engagement with victory points being awarded for the capture of farms and for destroyed enemy units.

The German strategy included a "feint-in-force" - a term jokingly coined by Adam during the pre-game strategy meeting ... our "FIF" strategy would change three times before games end ... adding to the age old saying "no battle plan survives contact with the enemy" ...

Order of Battle - Germany

Jay White, Adam Clark, Bob VanDyke, and Eamonn Glass played the Germans.
All units are regulars.

4 x Officers
12 x Infantry Sections (2 x SMG, 1 x LMG, 7 x Riflemen)
3 x Panzerschreck AT Teams
3 x StuG III G with Schurzen
3 x Panzer IV L
3 x Panzer III L/M with Schurzen
3 x Panzer III L/M

Order of Battle - British

Craig Hunter, Tom VanDyke and Rob Bauman played the British.
All units are regulars.

4 x Officers
3 x FOO (Artillery)
12 x Infantry Sections (2 x SMG, 1 x LMG, 7 x Riflemen)
3 x PIAT AT Teams
3 x Sherman Firefly VC
6 x Sherman V (75mm)
3 x Cromwells

Table and Setup

We played along the long edge of the table, which was 7.5' wide by 18' long.  Three farms spaced along the central road were worth 3 victory points each, with additional victory points rewarded for each enemy order dice removed from the game.  In order to hold a farm you must have a unit within 3" of one of the buildings in the farm, and not enemy units within 3" of any of that same farms buildings.  Units moved onto the table in the first turn.  A picture of the table is below.

The game was to go 6 turns, with players rolling a 4+ to continue to a 7th, then possibly 8th turn.  Victory points would determine the winner.

The table - 3 farms (3 VPs each), a central road, and
some forest/bocage on each side.

The Game

The game lasted 7 turns and victory went to the British.  The Germans at the end of the game had secured 1 farm and destroyed 10 enemy order dice.  The British held a single farm and had destroyed 11 enemy order dice by the end of turn 7.  One farm was hotly contested at the end of the game.  The Germans attempted to contest the central farm on turn 7 but just couldn't bring enough to bear on the occupying British units to get it done.  An additional turn may have shifted things back into a draw or perhaps with some good rolling a German win, but it was not to be.

The many pictures below should tell most of the story ...

The "ghost" of Craig Hunter is against the wall ...
the effects of moving during an exposure ... or
perhaps it was Craig who was exposing himself?? ;-)

The hill turned out to be an excellent position
to keep our tanks hull down against the British tanks.

One VC down ... 2 to go ...

These forces would secure their farm and start
to turn towards the central farm ... but not soon enough.

A smaller allied force meant to slow up the Germans
at the farm that was captured.

We (the Germans) made destroying the Firefly VC's a
priority --- we took out 2 of 3 ...

My StuGs struggled against the British armour ...

A tempting target for an artillery barrage ... or three ...

Adam's Panzer III's advanced to work on taking out
Craig's Cromwell tanks so he could further secure the farm
on his end of the table.

Proof ... Tom is a shifty guy ... ha!

This farm fell securely into German hands ...

British infantry massed around the central farm all but
guaranteeing they would secure it.

Desperate and bloody fighting occurred for this
farm - which would remaining contested at game end.

My beer is reaching concerning levels here ...

The Panzer III feels the heat against advancing British
infantry and PIAT teams.

The pins started adding up against the German armour ...
three artillery barrages helped make that possible.

The British right flank collapsed ...

Making a move to contest central farm - but to late,
the game ended before the Germans could get significant
forces in place to contest it.

This last Cromwell attempted to context the farm on the
German left flank ... but it would fall to an infantry assault.

That's all for now!