KublaCon 2022 has now come and gone. Given the number of pictures, I perhaps should have broken this up into seversl posts, but screw it, here we go with a very long and picture heavy post!
Please bear with me here ... if you scroll down you will see, in order:
- 10mm Fantasy Orcs vs Humans (Hail Ceasar/Warmaster)
- WW2 Shaggy Ridge (Bolt Action)
- Test of Honour Samurai Skirmish
- Battle of Bautzen (General d'Amree)
- Sudan Colonial (Men Who Would Be Kings)
- French and Indian War (Rebels and Patriots)
- Pictures of other games at the con
The miniatures footprint this year was great and overall quality of the games being run in general was higher than previous years IMO. Additionally, I did something I have not done before, which is go Thursday afternoon all the way thru to Monday afternoon. I generally go Friday around noon thru Sunday evening. I'm really happy I did for this particular convention, because I really enjoyed the extra gaming.
I stuffed my car full on Thursday AM ...
Arriving Thursday rewarded me with a great parking spot right next to the side entrance to the hotel (what we call "rockstar parking" back home in Canada). I loaded up my dolly, hauled most of the stuff up to my room, then it was off to meet up with Rob Bauman (who flew down from BC) to kick off some gaming. Below you can see one of three dolly loads going up to the room ... this one with the boxes I use to store my miniatures ...
I immediately jumped into Foundations of Rome with Rob ... and Kentucky Mules (bourbon). The miniatures coordinator Hector also came a little later and joined in for a game of Wonderlands War.
Both Foundations of Rome and Wonderlands War are excellent boardgames I highly recommend. Ok, on to the miniatures!
Adam Clark ran his beautiful 10mm fantasy game using Warmaster figures but with his own straight forward set of rules based on Hail Caesar. I played on the Empire side, anchoring the right flank. I had some early success but had to deal with flanking Orc Boar Boyz. After some decent rolling (for me) I was able to keep the flank secure while the others pushed for the objectives on the left flank. I also had the Empire Wizard, with the Flaming Head (which I call Flaming Head Job). It went off in glorious fashion, hiting 5 Orc units that had all lined up to take advantage of the woods for cover. The Orcs did manage to breach the castle and take it on the last turn, but it was a grind for them. They did use the Fists of Gork to smash a part of the fort wall. Adam scratch built all the buildings and castle/fort. Exceptional work.
WW2 Battle of Shaggy Ridge
John Lantz hosted his WW2 battle of Shaggy Ridge game. With all the foam and the size of the hill it was more like Shaggy Mountain - impressive! Not only did John capture the elevation, but the topographical look of the top of the ridge, which is hard to do in 28mm! Excellent work. The Japanese managed to pull off a victory at both the top and bottom sections. At the bottom the allied infantry got not one but two FUBAR results that saw them run off the table just after having taken the objective. Someone pissed in the karma pool. At the top, a Banzai charge in the last turn by the Japanese was just a little to much for the Australians, who had to withdraw due to losses.
Test of Honour
I pulled out my Test of Honour stuff to run a couple of games. Nothing fancy, just rolled out one of my larger mats I brought for Bautzen and threw out my Japanese terrain. I used my Samurai and Sohei Monk warbands and ran a few people through the game. Very fun!
Matt Hilzendrager hosted his Sudan game which he has added several new units to - along with a very bool river boat! He used The Men Who Would Be Kings rules which work well for this setup. What can I say, the Sudanese could handle firepower of that magnitude!
I finally got to host my "full" battle of Bautzen game (MacDonald's Attack) from the General d'Armee rulebook. The full game adds two additional brigades per side. I used a 6 foot by 16 foot table for the game which turned out to be perfect in size. I was able to embellish the towns on the table with additional buildings since I had the space to work with. The Russians pulled off a minor victory. They had a major victory after having captured the small village on their right flank, but the French pushed them out and recaptured it on the last turn of the game. The Russian cavalry did very well on the center/left, launching several charges that held off the French.
Unfortunately, I was a little late on the setup and had forgot my fancy camera up in my room. I was hoping to pop up to get it but all the players (14) had not played GdA before, so I was kept fairly busy answering questions and hosting for the game. As a result, I only have phone pictures for this game.
French and Indian War
Dan Kerrick hosted a FIW game. The scenario was for the Ohio river valley and saw the French attempting to secure two bridge crossings. Just phone pictures for this one as well.
There was a host of other games I attempted to snap pictures of during the convention. Several games, especially the first pictures below, were very well done!
This was just the miniatures room that I spent the weekend in. There is a lot more going on a KublaCon that I didn't take pictures of (showcase games in the main foyer, stuff all over the place).
If you've read/scrolled this far ... well done! That's a KublaCon wrap!