Thursday, February 27, 2020

AWI Scenario: Breed's Hill, 1775


There is a back story here.  I had pre-ordered 12 boxes of Perry Miniatures new French Napoleonic infantry, but much like a Community Chest card in Monopoly, "shipping error in your favor" - I was mistakenly sent 12 boxes of American AWI infantry.  I decided this was some sort of act of fate and kept a hold of the boxes (paying Perry for them).

As a result I arrive here at this.  Two scenarios that have always stuck out in my head for AWI are Breed's Hill (commonly called Bunker Hill) and Guilford Courthouse.  The plunge has been taken - I guess this is just going to happen now.

Fortunately, for the short term while I get my forces completed, Matt Hilzendrager has a decent AWI collection.  Although it is based for skirmish wargaming, it will certainly suffice in order to play through the scenario.  You may remember a version of this game being run at KublaCon a couple of years ago ...


That game was played using the rules Brother Against Brother.

For me I'm primarily inspired by this picture below ...


While not perfect, I believe this shows a much more historically accurate visual of the American positions.  With that in mind I've set off down this road.

Rules & Scenario Map

This scenario is specifically written for my rules called Liberty or Death.  These are available for download from here.  These rules follow in the same base/core as my Napoleonic rules (Empires At War) and ACW rules (This Hallowed Ground).


Scenario map is below.  The water areas displayed are shallow (swampy) and passable (although count as difficult terrain).  At the bottom of the map is the shoreline/beach.


The redoubt, breastwork and fleches provide a fortified position for the defending American units. The reinforced fence counts as cover for the defending American units.

AMERICAN SPECIAL RULES

Limited Ammunition:  The American army starts with 16 ammunition markers (can use powder barrels).  Each time an infantry unit fires it uses 1 ammunition marker.  If no ammunition markers are remaining when a unit fires, they are considered to be out of ammunition.

Out of Ammunition:  Units that fire when out of ammunition resolve shooting with the minimum 2D6 for shooting regardless of unit formation,  range, or modifiers.

British Order of Battle


Right Wing (Major General Howe)

Light Infantry
Grenadiers
5th Foot
52nd Foot
Artillery Battery - 3 x 6pdrs


Left Wing (Brigadier General Pigott)

38th Foot
43rd Foot
47th Foot
1st Marines
Light Infantry


Third Wave (Major General Clinton)

2nd Marines
63rd Foot


Note:  Clinton's forces enter on turn 2 as shown on the map.

American Order of Battle


Redoubt & Breastwork (Prescott, Frye, Bridge)

9th Massachusetts
10th Massachusetts
11th Massachusetts
Artillery Battery - 2 x 3pdrs


Fleches (Nixon, Brewer, Doolittle)

16th Massachusetts
18th Massachusetts
19th Massachusetts


Reinforced Fence (Reed, Stark)

1st New Hampshire
3rd New Hampshire
Artillery Battery - 2 x 6pdrs


1st NH (Stark) is a very large unit and has the following rules:

6 bases (24-36 figures)
Morale: 12/24/36
Shooting Modifier: +4D6
Melee Modifier: +4D6

Above modifiers replace the regular modifiers for being a large unit.

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