Showing posts with label ZombieSmith. Show all posts
Showing posts with label ZombieSmith. Show all posts

Sunday, July 14, 2013

Quar Action (SOA) - 7/13/13

In addition to wrapping up the basing of my Crusader company, Anthony Brown from ZombieSmith came down to my humble abode to play some Quar with me.  The Quar world has two rule systems - a "full sized" game is played using This Quar's War (TQW) whereas the skirmish system is called Songs of Our Ancestors (SOA).  We played two games of SOA and had a blast.

The pictures below are primarily from our second game.  The first game pitted a Crusader section against a Coftyran section (nothing fancy there).  The second game we used the following:

Coftyrans
1 x Infantry Section.
1 x HMG
1 x Chyweethl light armoured tractor

Crusaders
1 x Infantry section.
1 x Sniper
1 x LMG
1 x Ailthean light armoured tractor

The first game went to the Crusaders while the second went to the Coftyrans (royalists).  Pictures of the games below.

The table setup - until I get my Quar terrain done I'm just using
my F&I terrain.

Coftyrans advancing

Crusader fire team with Is-Caerten.




Had a hell of a fight over the main building - it came down to
hand-to-hand fighting.



A Coftyran Chyweethl light armoured tractor advances
toward a waiting Crusader Ailthean light armoured tractor.




I hope to do more detailed battle reports in the future but until then, game more!

Quar - Crusaders

For those who may not be familiar with the Quar they are a race of ant eaters that live in a world consumed by the long war.  ZombieSmith created this universe and do all the models themselves - and spectacular world and just awesome miniatures.  I bought miniatures before they had rules for them ... they are that awesome (and of course, you can use them for many other rule systems if you want).  I have the benefit of living not to far from the home of ZombieSmith, so I've tracked their progress for a long time, and I've known the creators of ZombieSmith for some time as well.  They always have an excellent showing at the area conventions as well.  Probably most importantly is they have a unique set of rules - not just another cookie cutter approach - that offer a new gaming experience (for example, the 6/6 table dice mechanic).  I'll stop there since I could go on all day ... best to leave it that if you haven't looked at the Quar you should.

I recently finished up basing my company level army for my Crusaders.  I'm also working on my Coftyran (royalist) company level organization (about 1/2 done).  I just assembled all my armour as well - so the Crusaders are getting two x Baeliog armoured tractors and 2 x Ailthean light armoured tractors while the Coftyran's are getting 2 x Chyweethl - although I think I'll be adding a third very soon.  Once the armour is added to my infantry company below for my Crusaders they'll be fully complete.

Pictures below of the company.

The company arranged in all it's glory!

The command team (although technically short of
two pigs for the cook - they'll be added shortly).

First section (two squads of 10, four fire teams of 5).

Second section.

Command team.

Weapons support - two light mortars and two LMGs.

Cavalry support.
More to come on this front as I make progress.  I'm going to paint up the armour, and wrap up my old west buildings for Dead Man's Hand next.  I also have a custom Quar table in my plan and have plotted out how I will build that out.

Until next time - happy gaming! - or perhaps - given that I've been re-watching episodes of "Tabletop" - I'll actually agree with Will Wheaton's saying - play more games - and don't be a dick!