The French rolled the Scout mission - same scenario we rolled in the last game, so we were familiar with this one ... needing to scout each 2x2' section of the board and report back to our lines. The British rolled the Raid mission and had to burn the buildings down of which there were three. The French subplot was that their leader was angry and bloodthirsty and needed to kill six enemy models while the British officer was a spy and could not be seen my enemy models so as not to compromise the valuable intelligence he just finished collecting from the French camp.
You can see the table setup (a crossroads) and initial movement below. The Indians and Compagnies Franches de la Marine took advantage of the hidden movement markers. I've got some great pictures this time --- some with and some without the flash ... I couldn't find my tripod ... but I'll get one ... the suggestion to not use the flash was very good. Not a largely detailed battle report ... but I have lots of pictures.
I had just finished these new Flight tokens seconds before Dan and Roy arrived.
The initial two turns were spent moving units into position. The British quickly made it to the large house towards their side and quickly set fire to it - giving me the opportunity to use my many fire lights inside the house to show the effect of fire.
I particularily like this shot of the fire.
My Indians focused on the left flank against the Rangers while the Compagnie Franches de la Marine went up the right flank. We hoped the French marines would break through (which they did, killing the Militia to do so) and get around into the far sectors in order to claim them for the scouting mission. The French regulars for once had some terrain and it was time for the British to advance into the meat grinder while in the open. The French put up a strong defence of the crossroads and the British paid dearly for attempting to break through. I'm happy to report that for the first game I didn't rolled terribly for the Indians ... both units put some hurt on the two Ranger units they faced off against ... 3+ aggressiveness is painful ... when you can roll good ... which I did! I was to be a defend of the left flank with the Indians quickly turned into an attack. Tomahawks were thrown and hit their mark.
Excellent shot of the volleyfire lights with the house burning in the background.
Another excellent game. The French pulled out a minor victory while not achieving their subplot while the British did complete their subplot which pushed it into a draw. This was a nice break from gluing wood to the side of the fort I'm working on but I'm looking forward to getting back to it and completing the Fort William Henry project in the next two weeks.
I like your game mat. Did you take a commercial mat and add the dark gravel to it? Also are the fields fax fur trimmed down? Thanks.ReplyDelete
Hello, beautiful table suberbe photo, I love it! I really want to play a game with you? But it is still a bit far! ;-)ReplyDelete
@Skyking: That is actually two (2) 4 foot by 4 foot plywood tables that I glue sand onto then painted black followed by a heavy drybrush of GW scortched brown (Rhinox Hide in the new paint system), graveyard earth then foundy sand highligh (C) which could easily be GW bleached done (or whatever it's called now). To save cost I get the GW paint color matched at the local Home Depot and get a quart of it ... works great. Then I hit the table with GW "green" (not the glade green stuff) static grass.ReplyDelete
@Fred: We'll get together ... I'm sure ... we can work it out in the forum post we are chatting on :-)
Greate AAR !!!ReplyDelete
Love the firelight in the house.
I´m just starting up my own Muskets and Tomahawks and are browsing the web for Muskets and Tomahawks inspiration and this blog give me lots of it:)
Best regards Michael
Thanks Michael ... happy to hear you are getting into M&T :-)Delete